Division 2 Damage Formula:
From: | To: |
The Division 2 damage calculation formula determines the total damage output by multiplying base weapon damage with various multipliers from gear, talents, and specializations.
The calculator uses the Division 2 damage formula:
Where:
Explanation: The equation accounts for the multiplicative nature of damage bonuses in Division 2, where different sources of damage increase multiply together rather than add.
Details: Understanding damage calculation is crucial for optimizing builds, comparing weapon effectiveness, and maximizing damage output in both PvE and PvP content.
Tips: Enter your weapon's base damage value and up to three different multipliers from your gear, talents, or specializations. All values must be positive numbers.
Q1: Are all damage bonuses multiplicative in Division 2?
A: Most damage bonuses are multiplicative with each other, but some specific bonuses within the same category may be additive.
Q2: What is a typical base damage value for assault rifles?
A: Base damage varies by weapon type and level, but high-end assault rifles typically have base damage values between 15,000-25,000 at endgame.
Q3: How do critical hits factor into damage calculation?
A: Critical hit damage is another multiplier that applies when you score a critical hit, calculated as: Base Damage × (1 + Critical Hit Damage Bonus).
Q4: Do damage to armor and damage to health stack multiplicatively?
A: Yes, these are separate multipliers that multiply together with your base damage and other bonuses.
Q5: How does weapon damage % on gear affect calculation?
A: Weapon damage percentage bonuses on gear multiply your base weapon damage before other multipliers are applied.